Mk Haley Talk - Helpful stuff
As a group we went and listened to Mk Haley talk about experience design at TePapa and we found it very interesting and useful. Here are some key notes we took down:
- An
experience in a physical location is not mandatory for brands to create engaging
experiences that connect a consumer with a brand in a positive way.
- Personalisation
matters.
- How do you get them to go there?
- Experiences in a physical location is an
oppurtunity for personalised attention.
- Create a memory/ unique experience.
- Achievements by solving something - puzzles, clues, escape room,
scavenger hunt...
- Auckland
esape room - the shed.
- Goals create memorable experiences.
- Safety and wellbeing.
- Need facts – access to real time info.
- Deeper engagement through closer
experiences creates affinity and generates loyalty.
- First impressions.
- Word of mouth – you have a relationship with not just
one consumer.
- Sensitivity to customer and their time.
- Living
museums – have ways to provide demonstrations of historocal activities but are often theatre rather than engagement
- Event-ifying.
- People are more driven to visit museums of its a scheduled trip – 70%
- Food makes people wanna go!
- Community events attract people – singles
night, sleepovers...
- Tokens are vauable – 'artefacts of my
journey' – souviners have emotional value.
- A souviner evoke memories and stories,
allows people to relive memories.
- Showcasing souvenirs allows the owner to
re-live and store the stories of their adventure – evidence of an adventure,
continue story.
- Exceed
expectations!!!
- “
experiences deliver more lasting happiness than things”
- Assume guests are smarter than you – trust
them, ask them questions.
- Leave things up to the guests, don't try to impose structure all the time.
- Cater to one time guests and regulars.
- People want to feel connected to a story.
- Customer
satisfcation comes first.
- You want people to be talking about the
experience.
- Guest expectation continuosly change.
- Meet needs and expecatations of every user
eg. Elderly, disabled, deaf etc
- How do you want to impact guests.
- People want a unique experience - something they cant find anywhere else.
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