Mk Haley Talk - Helpful stuff

As a group we went and listened to Mk Haley talk about experience design at TePapa and we found it very interesting and useful. Here are some key notes we took down:

  • An experience in a physical location is not mandatory for brands to create engaging experiences that connect a consumer with a brand in a positive way.
  • Personalisation matters.
  • How do you get them to go there?
  • Experiences in a physical location is an oppurtunity for personalised attention.
  • Create a memory/ unique experience.
  • Achievements by solving something  - puzzles, clues, escape room, scavenger hunt...
  • Auckland esape room  - the shed.
  • Goals create memorable experiences.
  • Safety and wellbeing.
  • Need facts – access to real time info.
  • Deeper engagement through closer experiences creates affinity and generates loyalty.
  • First impressions.
  • Word of mouth – you have a relationship with not just one consumer.
  • Sensitivity to customer and their time.
  • Living museums – have ways to provide demonstrations of historocal activities but are often theatre rather than engagement
  • Event-ifying.
  • People are more driven to visit museums of its a scheduled trip – 70%
  • Food makes people wanna go!
  • Community events attract people – singles night, sleepovers...
  • Tokens are vauable – 'artefacts of my journey' – souviners have emotional value.
  • A souviner evoke memories and stories, allows people to relive memories.
  • Showcasing souvenirs allows the owner to re-live and store the stories of their adventure – evidence of an adventure, continue story.
  • Exceed expectations!!!
  • “ experiences deliver more lasting happiness than things”
  • Assume guests are smarter than you – trust them, ask them questions.
  • Leave things up to the guests, don't try to impose structure all the time.
  • Cater to one time guests and regulars.
  • People want to feel connected to a story.
  • Customer satisfcation comes first.
  • You want people to be talking about the experience.
  • Guest expectation continuosly change.
  • Meet needs and expecatations of every user eg. Elderly, disabled, deaf etc
  • How do you want to impact guests.
  • People want a unique experience - something they cant find anywhere else.

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